Computing Overview

 

A high quality Computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology. It provides insights into both natural and artificial systems. Pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use and express themselves, develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world.

 

Computing Policy

Computing Aims

Progression of Skills

Computing Newsletter

 

Year 1 Curriculum Overview

Year 2 Curriculum Overview

Year 3 Curriculum Overview

Year 4 Curriculum Overview

Year 5 Curriculum Overview

Year 6 Curriculum Overview

 

Knowledge Organisers

A Knowledge Organiser is a set of key vocabulary, facts and information on a topic that your child needs to be able to know and recall by the end of the topic. Please use these at home as conversation starters to discuss learning and as a way of helping your child commit their learning to long-term memory (for example, you may want to cut up the vocabulary and meanings and play matching pairs or encourage your child to learn how to spell the words.

 

Year 1 Knowledge Organisers

Year 2 Knowledge Organisers

Year 3 Knowledge Organisers

Year 4 Knowledge Organisers

 

Autumn Term:

Year 5/6 Coding Knowledge Organiser

Year 5/6 Online Safety Knowledge Organiser

 

Spring Term:

Year 5/6 Knowledge Organiser - Blogging

Year 5/6 Knowledge Organiser - Text Adventures

 

Summer Term:

Year 5/6 Knowledge Organiser - Binary

Year 5/6 Knowledge Organiser - Quizzing

 

Experiencing Computing at Newburgh School

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